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GVP MCP:mpc:playbufferthreshold

(Created page with "---- __NOTOC__ <!-- ==================== --> <!-- DO NOT EDIT --> =Published= {{Optionstmp |internalformid=1 (DO NOT EDIT THIS VALUE) |fromxml=true |docstatus=Published...")
 
 
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|parameter=playbufferthreshold
 
|urlparameter=playbufferthreshold
 
|displayname=Player Buffer Threshold
 
 
|hidden=true
 
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|default=500
 
|default=500
 
|valid=The value must be an integer from 0 to 800 inclusive.
 
|valid=The value must be an integer from 0 to 800 inclusive.
 
|takeseffect=At start/restart
 
|takeseffect=At start/restart
|shortdesc=For internal use.
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|shortdesc=Specifies the player buffer threshold level in milliseconds.
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The next processing time is set to the time when the buffered amount will
 +
reach this level. This amount must be large enough to allow for the overhead
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of the upper level readying and requesting the next prompt.
 +
Default is 500.
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|parameter=playbufferthreshold
 
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|groupid=grpMedia
 
|groupname=Media Processing
 
|groupname=Media Processing
 
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|format=numeric
|prodshort=GVP
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|displayname=Player Buffer Threshold
|component=GVP_MCP
 
|compshort=MediaControlPlatform
 
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[[Category:GVP_MCP_options]]
 
 
 
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Latest revision as of 15:44, June 29, 2020



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Published Option

playbufferthreshold

Default Value: 500
Valid Values: The value must be an integer from 0 to 800 inclusive.
Changes Take Effect: At start/restart


Specifies the player buffer threshold level in milliseconds. The next processing time is set to the time when the buffered amount will reach this level. This amount must be large enough to allow for the overhead of the upper level readying and requesting the next prompt. Default is 500.

Draft Option

No draft option

This page was last edited on June 29, 2020, at 15:44.
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