GVP MCP:mpc:playremoteeodtimeout
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|valid=mpc.playremoteeodtimeout must be an integer greater than 0 | |valid=mpc.playremoteeodtimeout must be an integer greater than 0 | ||
|takeseffect=At start/restart | |takeseffect=At start/restart | ||
− | |shortdesc=Specifies the duration in milliseconds to wait for remote buffer end of data callback. Playback by platform may involve data buffering locally and remotely, e.g. MCP as the local entity and PSTN-C as the remote one. After the local entity sends its very last packet to the remote, an EOD request will be issued to the remote entity where it will have to respond when its very last packet has been played. If there is no reply from the remote within this period, the local entity will issue a timeout on waiting and proceed. | + | |shortdesc= |
+ | Specifies the duration in milliseconds to wait for remote buffer end of data callback. Playback by platform may involve data buffering | ||
+ | locally and remotely, e.g. MCP as the local entity and PSTN-C as the remote one. After the local entity sends its very | ||
+ | last packet to the remote, an EOD request will be issued to the remote entity where it will have to respond when its very | ||
+ | last packet has been played. If there is no reply from the remote within this period, the local entity will issue a timeout | ||
+ | on waiting and proceed. | ||
+ | |||
}} | }} | ||
{{DraftOption}} | {{DraftOption}} | ||
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{{PubExtended}} | {{PubExtended}} | ||
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{{DraftExtended}} | {{DraftExtended}} | ||
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{{OptionCreate | {{OptionCreate |
Latest revision as of 16:01, June 29, 2020
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This page was last edited on June 29, 2020, at 16:01.
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