GVP MCP:mpc:playbufferthreshold
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|valid=The value must be an integer from 0 to 800 inclusive. | |valid=The value must be an integer from 0 to 800 inclusive. | ||
|takeseffect=At start/restart | |takeseffect=At start/restart | ||
− | |shortdesc=Specifies the player buffer threshold level in milliseconds. The next processing time is set to the time when the buffered amount will reach this level. This amount must be large enough to allow for the overhead of the upper level readying and requesting the next prompt. Default is 500. | + | |shortdesc=Specifies the player buffer threshold level in milliseconds. |
+ | The next processing time is set to the time when the buffered amount will | ||
+ | reach this level. This amount must be large enough to allow for the overhead | ||
+ | of the upper level readying and requesting the next prompt. | ||
+ | Default is 500. | ||
}} | }} | ||
{{DraftOption}} | {{DraftOption}} |
Latest revision as of 15:44, June 29, 2020
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This page was last edited on June 29, 2020, at 15:44.
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